Portage::IntersectR3D< Entity_kind::NODE, SourceMeshType, SourceStateType, TargetMeshType, InterfaceReconstructorType, Matpoly_Splitter, Matpoly_Clipper > Class Template Reference

#include <intersect_r3d.h>

Public Member Functions

 IntersectR3D (SourceMeshType const &source_mesh, SourceStateType const &source_state, TargetMeshType const &target_mesh, NumericTolerances_t num_tols, bool rectangular_mesh=false)
 Constructor WITHOUT interface reconstructor. More...
 
void set_material (int m)
 Set the source mesh material that we have to intersect against. More...
 
std::vector< Weights_t > operator() (const int tgt_node, const std::vector< int > &src_nodes) const
 Intersect a control volume corresponding to a target node with a set of control volumes corresponding to candidate source nodes. More...
 
 IntersectR3D ()=delete
 
IntersectR3Doperator= (const IntersectR3D &)=delete
 Assignment operator (disabled) More...
 

Constructor & Destructor Documentation

◆ IntersectR3D() [1/2]

template<class SourceMeshType , class SourceStateType , class TargetMeshType , template< class, int, class, class > class InterfaceReconstructorType, class Matpoly_Splitter , class Matpoly_Clipper >
Portage::IntersectR3D< Entity_kind::NODE, SourceMeshType, SourceStateType, TargetMeshType, InterfaceReconstructorType, Matpoly_Splitter, Matpoly_Clipper >::IntersectR3D ( SourceMeshType const &  source_mesh,
SourceStateType const &  source_state,
TargetMeshType const &  target_mesh,
NumericTolerances_t  num_tols,
bool  rectangular_mesh = false 
)
inline

Constructor WITHOUT interface reconstructor.

◆ IntersectR3D() [2/2]

template<class SourceMeshType , class SourceStateType , class TargetMeshType , template< class, int, class, class > class InterfaceReconstructorType, class Matpoly_Splitter , class Matpoly_Clipper >
Portage::IntersectR3D< Entity_kind::NODE, SourceMeshType, SourceStateType, TargetMeshType, InterfaceReconstructorType, Matpoly_Splitter, Matpoly_Clipper >::IntersectR3D ( )
delete

Member Function Documentation

◆ operator()()

template<class SourceMeshType , class SourceStateType , class TargetMeshType , template< class, int, class, class > class InterfaceReconstructorType, class Matpoly_Splitter , class Matpoly_Clipper >
std::vector<Weights_t> Portage::IntersectR3D< Entity_kind::NODE, SourceMeshType, SourceStateType, TargetMeshType, InterfaceReconstructorType, Matpoly_Splitter, Matpoly_Clipper >::operator() ( const int  tgt_node,
const std::vector< int > &  src_nodes 
) const
inline

Intersect a control volume corresponding to a target node with a set of control volumes corresponding to candidate source nodes.

Parameters
[in]tgt_nodeTarget mesh node whose control volume we consider
[in]src_nodesList of source nodes whose control volumes we will intersect against
Returns
vector of Weights_t structures containing moments of intersection

◆ operator=()

template<class SourceMeshType , class SourceStateType , class TargetMeshType , template< class, int, class, class > class InterfaceReconstructorType, class Matpoly_Splitter , class Matpoly_Clipper >
IntersectR3D& Portage::IntersectR3D< Entity_kind::NODE, SourceMeshType, SourceStateType, TargetMeshType, InterfaceReconstructorType, Matpoly_Splitter, Matpoly_Clipper >::operator= ( const IntersectR3D< Entity_kind::NODE, SourceMeshType, SourceStateType, TargetMeshType, InterfaceReconstructorType, Matpoly_Splitter, Matpoly_Clipper > &  )
delete

Assignment operator (disabled)

◆ set_material()

template<class SourceMeshType , class SourceStateType , class TargetMeshType , template< class, int, class, class > class InterfaceReconstructorType, class Matpoly_Splitter , class Matpoly_Clipper >
void Portage::IntersectR3D< Entity_kind::NODE, SourceMeshType, SourceStateType, TargetMeshType, InterfaceReconstructorType, Matpoly_Splitter, Matpoly_Clipper >::set_material ( int  m)
inline

Set the source mesh material that we have to intersect against.


The documentation for this class was generated from the following file: